Cinema 4d粗糙破損邊緣預設腳本 ,使用VertexMaps和烘焙 Ambient Occlusion(AO環境閉塞)。
腳本主要反轉多邊形對象的法線,設置一個TextureBake紋理烘焙标記對象,烘焙AO通道到VertexMap和反轉法線。Xpresso綁定平台的設置和磨損的邊緣的效果。
Script/Setup for Worn Edges in Cinema 4d with VertexMaps and baked inverted Ambient Occlusion.
The Script inverted the Normals of the Polygon Object, set a TextureBake Tag on the Object, bake the AO Channel in to a VertexMap and invert the Normals back. The Xpresso Rig is for the settings and the look of the worn edges.
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