Cinema 4d粗糙破损边缘预设脚本 ,使用VertexMaps和烘焙 Ambient Occlusion(AO环境闭塞)。
脚本主要反转多边形对象的法线,设置一个TextureBake纹理烘焙标记对象,烘焙AO通道到VertexMap和反转法线。Xpresso绑定平台的设置和磨损的边缘的效果。
Script/Setup for Worn Edges in Cinema 4d with VertexMaps and baked inverted Ambient Occlusion.
The Script inverted the Normals of the Polygon Object, set a TextureBake Tag on the Object, bake the AO Channel in to a VertexMap and invert the Normals back. The Xpresso Rig is for the settings and the look of the worn edges.
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